Once users connect their Meta account and Wi-Fi, they now have a few ways to set up their virtual boundary, which helps prevent users from bumping or knocking into things while using the headset. The first introduction to how great the Meta Quest 3’s passthrough technology happens as soon as users start it up. Passthrough and mixed reality are phenomenal Through and through, nearly every aspect of the Meta Quest 3 has been enhanced over the previous VR headset. Spatial audio speakers also get a massive 40% improvement in clarity and bass performance. Outside of providing some great visuals for launch games and older titles, these specs also allow PC-based VR games to look significantly better. That’s backed by a new Snapdragon XR2 chip and 8GB RAM for what Meta promises is a 30% performance bump. There’s a higher per-eye resolution for the pancake LCD screens at 2064 x 2208. The added weight is definitely for the better, as the Meta Quest 3 has some impressive specs. Most importantly, it feels comfortable on the head for short and long VR sessions. However, the difference is barely noticeable. The Meta Quest 3 does feel a little bit heavier than the Meta Quest 2 at 530 grams versus 515 grams. Finally, the Meta Quest 3 also has an eye distance dial near the volume rocker. This time, the bottom has three connectors for an optional wireless charger accessory. For those who want to use their own headphones, the 3.5mm jack is on the other side’s strap connector. ![]() The USB-C port has moved from the side of the headset to the strap connector, which allows for better weight distribution. This means that users are less likely to smash them together by accident while flailing around in certain apps. Speaking of the controllers, they’re slimmed down significantly and lose the tracking rings from the previous Touch controllers. The upgraded cameras also help with both hand and controller tracking. Though this design has been divisive, I personally think it’s a cool look. Then there’s the faceplate, featuring the color cameras and depth sensors divided in three pillars for passthrough. It’s thinner in frame than its predecessor, and the included straps now have a more durable textured layer on top of the drawstring instead of the flimsy plastic ones on the previous headset. Once you take it out of its minimalist box, you’ll immediately notice how different the Meta Quest 3 is from the Quest 2. Here are our thoughts after spending about a week and a half inside Meta’s latest headset. The Meta Quest 3 is available now, starting at $500 with 128GB of storage and going up to $650 for a 512GB model. Even the packed-in controllers shed some weight and gained improved haptic feedback. All of these powerful specs are packed into a headset that’s slightly heavier than before but also significantly thinner. Expect higher per-eye screen resolution and an updated Snapdragon XR2 chip for enhanced visual performance. Those aren’t the only improvements you’ll see in the Meta Quest 3. ![]() On top of letting you keep tabs on your living room more easily, the headset’s multiple color cameras and depth sensors open the door for a wide range of exciting mixed-reality applications. While headsets like the Meta Quest 2, HTC Vive XR Elite and Sony PSVR 2 have decent passthrough (the ability to see the real world while wearing a VR headset), none have come with the practical capabilities of the Meta Quest 3. The Meta Quest 3 stayed wrapped around my head the entire time. During Supernatural and FitXR workouts, I literally could take phone calls, check emails, answer the door for deliveries and move boxes around my home. I could now just take a selfie with the headset on my phone and upload it to cloud storage without even taking it off. But a few days into having the revolutionary Meta Quest 3, something just clicked. When reviewing a VR headset, it can be difficult to take one of those cool headshots you may have seen in certain product reviews here on Underscored. Your CNN account Log in to your CNN account
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